Editor's Note (2023): You are reading an archive from 2014. This wiki concerns the Minecraft mod Ancient Warfare, version 1. Neither this wiki nor this version of the mod are being updated. If you are looking for the sequel, Ancient Warfare 2, visit CurseForge. If you are looking for the indie game series, visit JNI Games. If you are looking for Ancient Warfare the magazine, visit Karwansaray Publishers.
INK FARM
InkFarm.png
Civic/NPC/Vehicle:
Civic
Civil. or Military:
Civilian
NPC required:
Fisherman
Station required:
Engineering Station
Research A required:
Civilian Engineering 2
Research B required:
N/A
Building Resources:
Wood Planks*10
Fishing Rod*1
Chest*1
The ink farm is a Civic Block for NPCs. The Ink Farm requires a Fisherman NPC to operate it, much like it's Fish Farm cousin. It generates ink from water blocks.

The general rule of thumb is that more water blocks are better, as each individual water block in the defined area has a very low chance of yielding an ink sack (say, for example, 1%. Would you rather have a 1% chance 4 times a work tick, or a 1% chance 512 times a work tick...).

Work Blocks
Any water block counts as a work block. Flowing, still, doesn't matter.

Level of NPCs
The difference between a Novice and an Expert Fisherman working an Ink Farm is 2.285 times as efficient when working the same exact workspace.
A Novice Fisherman harvesting 16x16x2 will gather roughly 14 ink sacks before going back for food (by default settings), an Expert Fisherman harvesting the same space will gather roughly 32 ink sacks before going back for food (by default settings). This is not a guarantee though, as the way water-based farms work is that each block has a % chance of "yielding" a resource per "work period" (defined set of ticks). Higher

BUT I DO NOT UNDERSTAND MATH (Explanation)
For those who do not understand statistics, let's use this example with dice. The 16x16x2 defined area is equal to 512 individual blocks, so let's think of each blocks as a die (or dice). To make things easy we'll use a 100 sided die that is being rolled. If that die comes up 1 (for example), you get an ink sack. If it comes up 2 or 3-100 you get nothing. A Novice takes longer than an Expert to "Roll the dice" so with an expert you get more "rolls" per day than you would a novice, making experts more efficient, but with an expert re-rolling 4 dice compared to a novice rolling 512, you will get more ink sacks with the lager area than without.

I LOVE MATH (Explanation)
percentage of catch = # of water blocks in area * 0.25 * 0.001953125f
-or-
CATCH = WATER_BLOCKS * 0.25 * (1/512)

You gain 0.048828125% chance for a catch for each additional water block within the work bounds. With 512 water blocks in bounds (max area, fully filled with water), you have 25% chance for a catch at every work tick.